Mostrando entradas con la etiqueta Reflexiones. Mostrar todas las entradas
Mostrando entradas con la etiqueta Reflexiones. Mostrar todas las entradas

martes, 6 de septiembre de 2016

Valar Morghulis y el Metajuego

Hace unos meses publicamos las expectativas respecto al Valar Morghulis que tenía Benji. Estas reflexiones no son un sustituto de las otras y son, sencillamente, complementarias, buscando hacer un adelanto a lo que se viene encima con esta carta.

Para los impacientes, les hago el adelanto de mi conclusión y de lo que opino: si, el Valar Morghulis va a cambiar el metajuego y en general, los mazos que no lo jueguen estarán en desventaja.

miércoles, 20 de julio de 2016

Three is the New Two

Translation: Benji

The game has changed more than it appears.  A thing attracting attention is that the cost of cards (especially characters) has substantially increased compared to previous version, as well as plot gold revenue. It could look like the system is balanced (3 more golds at setup, many plots which can provide 7 or more golds), but in practice it does not look as a certitude.

I made a comment for last version on this article that an increase of one gold cost has not the same impact  from 0 to 1  and from 1 to 2 in a economic scale going up to 4 or 5 according to decks. Today we have more cards at 4,5,6,7 gold cost, so this effect is even bigger than before.  Any first edition player can appreciate that we are hardly able to play more than three cards per turn.  It looks as a symptom of the non-correlation between the increase in plot gold revenue and card costs. Plots provide 1 or 2 more gold, while characters with minimum quality now cost at least 4 (while we previously had way better quality characters at cost 3).

It’s a small introduction to the real topic of this article: the terrible number 3 in this second version.

miércoles, 15 de junio de 2016

7th Shades of 7th Economic Plots

Author: Benji

Plots dedicated at economy were marginal in V1: Plotlines provide the necessary gold revenue and were mainly aimed at designing overall strategy with plot effects. In a V2 putting emphasis on main characters, plot dedicated toward paying them became a must have. Several versions of economic plots has been released, all being variations around the value 7.

Let’s dig into their specificities on this short article.

Las tramas destinada a la economía eran bastante marginales en la 1.0. Las tramas en general daban el oro necesario para mantener el desarrollo de la partida y la estrategia general se centraba en escogerlas por sus efectos. En la 2.0 se ha puesto el énfasis en los personajes principales, por lo que las tramas dedicadas a poder jugarlos son obligatorias. Se han publicado muchas versiones diferentes de tramas económicas, pero todas ellas son una variación alrededor de un único valor: el 7.