Oberyn Martell has always been a type of extremes that doesn't leave anyone indifferent. He loses his mind when remebering the murder of her sister and nephews by Gregor Clegane. With
the right combination, and a pair of "You Murdered her Children," he
quietly puts himself in strength 52. We may think that putting toghether the right
cards may be, but thanks to our friends Tyrell and the
Annals of Castle Black the combo joins relatively easy. The hard part is to defend ourselves against the resources and obstacles of the rival.
The deck has an easy plan. During
the first and second rounds we want to see as many events as we can and
then replay them all in the third round through Annals of Castle Black. We
play EVENTS LIKE CRAZY, events that allow us to draw, that cycle us,
that look for the pieces that we miss, that look for defenses, etc. The
deck plays 25 events and many give us drawng or are searchers, so you
can get an idea of the speed at which we can launch them. IN THIRD ROUND PLAY ALL OF THEM AGAIN and then we recruit Viper + Crown of Golden Roses + Seal of the Hand. We raise the strength of the Viper to 13 and play two events to double strength. We attack and attack, and for every 5 strength of difference for which we win challenge we take 1 power.
Against my hom'es wall or against my cat the deck is very solid. We always reach the combo. However, in real game and tournament is not competitive enough. All the houses have cards that plunge us completely into misery: Treachery, Nightmares, Winterfell, Craven, Milk of the Poppy, Melisandre (any version), an economic choke of winter decks etc. We have defenses and answers against some of these, but in practice if we defend ourselves a lot we take longer to fight and the opponent will be able to reach 15 ower. But I think the mechanics of the deck are interesting and original, and the plan to play events and replay them is especially solid. It is really easy to put together the cards we need with the Tyrell engine. The problem is to defend the Viper. Note that all the Hand's Judgment and Nightmares that we see can be used again in the first rounds to obstruct our opponent's game, and we will keep them available in the turn of the combo thanks to Castle Black. It is a deck that requires practice, but the system is caught fast.

Against my hom'es wall or against my cat the deck is very solid. We always reach the combo. However, in real game and tournament is not competitive enough. All the houses have cards that plunge us completely into misery: Treachery, Nightmares, Winterfell, Craven, Milk of the Poppy, Melisandre (any version), an economic choke of winter decks etc. We have defenses and answers against some of these, but in practice if we defend ourselves a lot we take longer to fight and the opponent will be able to reach 15 ower. But I think the mechanics of the deck are interesting and original, and the plan to play events and replay them is especially solid. It is really easy to put together the cards we need with the Tyrell engine. The problem is to defend the Viper. Note that all the Hand's Judgment and Nightmares that we see can be used again in the first rounds to obstruct our opponent's game, and we will keep them available in the turn of the combo thanks to Castle Black. It is a deck that requires practice, but the system is caught fast.